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Dragonshard (Dungeons and Dragons)
Description
Thrilling RPG-Styled Underworld!
Part No
ED-1749
Platform
Windows 2000/XP
(Scroll down for specs.)
Publisher
Atari
Packaging
Retail Box
New!
Price
$21.95
$39.95BUY 3, Ship FREE! Mix or Match.
Description
ESRB/AGE: TEEN . . .
Dragonshard is a real-time strategy experience based in the mystical world of Eberron, the acclaimed new Dungeons & Dragons realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld.
As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles, and bounty. Experience and items gained in this underworld result in great powers and abilities above ground.
Using magic, weaponry, and skilled maneuvers, players command armies from varying races to control, protect--or destroy--the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.
Features - Dragonshard (Dungeons and Dragons):
The first Dungeons & Dragons real-time strategy experience
The first D&D game from the all-new Eberron campaign setting
Groundbreaking game design with two levels of interconnected action: dramatic RTS war above ground and critical RPG-styled battles in dungeons below
Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
Unit development based on 'Experience Points', allowing players to "level up" units--an added RPG twist to the classic RTS gameplay structure
An innovative village grid system--the "Nexus System"--where choice and placement of buildings can specifically affect units’ powers
Co-op and head-to-head multiplayer modes
Three warring factions (in multiplayer modes), each with its own history, campaigns, unique strengths... and weaknesses
Game story by Eberron creator Keith Baker
A variety of threatening environments, all with the "Hyper Terrain" feature, creating real-time terrain deformation in the wake of unit movements