ESRB/AGE: TEEN . . .
Stalingrad is a historical military realtime strategy game created by DTF
Games. It is based upon one of the pitched battles of World War II, the Battle
of Stalingrad. The game is built with the modified version of the engine used in
strategy title "Blitzkrieg", which was created by Nival Interactive.
The plot of the game unfolds during the period of July 1942 - January 1943
and tells the story of one of the most dramatic episodes of World War II.
Featuring two detailed campaigns, "Stalingrad" will let the player take command
over Wehrmacht and lead the German forces into the city, then switch to the Red
Army and liberate the Soviet stronghold from the occupants and obliterate the
6th Army under the command of Gen. Paulus. In contrast to many other RTS games
out there, each mission in "Stalingrad" is created with historical authenticity
in mind and with reference to the actual place and time to real events that took
place during the war. Besides, the missions are created in such a way that
campaigns give an authentic picture of events at the theatre of war operations.
The Battle of Stalingrad became the turning point of World War II and one of
the largest battles in the Eastern Front. Combat operations were spread over the
territory of more than 100 sq. kilometers large, with over 2 million people
involved in separate episodes on both sides. During the Battle of Stalingrad,
which took place over 50 years ago, everything was put at stake. Historians
believe that in 1942, the Battle of Stalingrad was the decisive point for all
humankind, since the outcome of it meant victory or death for Wehrmacht.
However, the city of Stalingrad turned into the tomb for the 6th Army of
Wehrmacht and a symbol of failed hopes of world domination for the Third Reich.
For the Red Army, on the other hand, Stalingrad was a boot camp. Our forces
went through the bitter defeats and retreats to the victory in one of the
biggest combat operations of all times. Strategic scenario was unfortunate for
us because of anti-aircraft ant anti-tank artillery shortage, and some divisions
were low on ammo. Divisions sent by the General Staff reserve had no combat
experience, others were tired out in previous battles. Open plains allowed the
enemy aviation to strike hard at the Soviet troops, causing bitter losses and
damages. Vanguard battles preceded heavy defensive fights, in which the military
academy cadets participated. Just out of military schools, young officers went
into assault alongside the rookies.
The Battle of Stalingrad provokes interest even today, and it is still a
matter of heated debates. The city of Stalingrad will remain in the memory of
humankind as the symbol of bitterness and suffering, and also as the place of
great courage. In "Stalingrad", we plan to implement an accurate step-by-step
replay of this battle and let the players feel like they are participating in
the Battle of the Volga, which took place over 50 years ago. The title will be
an interactive encyclopedia of the battle, a documentary directed by the player.
Real events that took place in Stalingrad back in 1942, little-known historical
facts and two accurate interconnected campaigns for the Germans and the Soviets,
that’s what DTF Games is aiming for.’
"Stalingrad" will be published in Russia, CIS and Baltic States by "1C". The
game is slated for Q4 2004 release.
Stalingrad: Great Battles of WWII Features:
- 36 missions spanning the Wehrmacht and Red Army campaigns, 7 secret
missions revealing little-known facts about the Battle of Stalingrad.
- Accurate reconstruction of historical events, turning the game into a
interactive encyclopedia
- In-game map landscapes are based upon tactical maps and actual WWII
aerial photography
- Over 150 different infantry and armored vehicle units, created according
to blueprints, dozens of unique buildings modeled based on actual footage:
Stalingrad railway station, grain elevator, department store, the House of
Specialists, and the Red October plant.
- Vehicles, weapons and military forces never seen before in historical
RTS games, including the experimental Panzerselbstfahrlafette V "Sturer
Emil" howitzer, PZB-41/28 anti-tank gun, and the armored assault infantry of
the Red Army.
- Significant changes to the Blitzkrieg’s combat system, aimed at a new
level of combat realism: shooting range and line of sight for infantry and
armored units have been increased, artillery fire made less accurate, new
parameters for infantry and armored units.
- Original dub-metal soundtrack performed by St. Petersburg band "SKAFANDR"
- New in-game interface
Stalingrad: Great Battles of WWII . . .