Ages 9 to 12 . .
There’s something suspicious in the dark night sky . . . flashing lights from an old, abandoned amusement park.
Join the ClueFinders as they venture into a haunted carnival on a mystery-solving quest. But watch out; you’ll need all the nerve, wits, and problem-solving smarts you can muster to crack this creepy case!
The engaging ClueFinders are hot on the trail of yet another mystery, this time in an abandoned amusement park. Apparently, someone's been tinkering around with the robots that were the theme of the park, and it's up to the ClueFinders to discover why.
While searching the park, Joni and Owen will play 4 main critical thinking games that focus on patterns, visual analogies, written clues, etc., to earn keys to help advance the game. When players earn 4 complete keys, they will use them to power up the park, then go back to earn 4 more to enter the Haunted House Maze and rescue Leslie and Santiago, who are trapped. Then it's off to the final 2 challenges!
Product Features: Clue Finders Search & Solve Adventures . .
- 9 critical thinking activities (includes a short puzzle in beginning)
- Activities can be played in adventure mode, or in practice mode
- 4 difficulty levels
- Auto leveling
- Progress tracking
Embark on a Search and Solve Adventure, and bring home a host of exciting new skills!
- Pattern Recognition
- Pattern Completion
- Order and Sequence
- Cause and Effect
- Hypothesis Testing
- Spatial Relationships
- Deductive Reasoning
- Logical Analysis
- Problem Solving
- Data Collecting
- Drawing Conclusions
- Making Analogies
Bonus CD-ROM:ClueFinders Mystery of the Missing Amulet:
The ClueFinders are transported across the galaxy to rescue a dying planet from destruction. Find the two halves of a missing amulet and save the kingdom, but Beware, not all is as it appears.
Clue Finders: Search & Solve Adventures . .